Rabid Lion Games

A note on organisation

June 30th, 2010

  Just wanted to mention something I came across last night. I originally had my Utility functions inside a class called AEUtilty. All of the functions (random number generators etc) were static functions so that I didn’t have to have an instance of AEUtility. Then I came onto creating some simple Timers, which are a […]

  Welcome to my development blog for the Alta Engine. I’m going to quickly go over what the Alta Engine is (or rather will be), the reasons for it’s creation, and a quick outline of it’s features. I’m aiming to update this blog fortnightly, but that will vary depending on how much time I get […]

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