Rabid Lion Games

A quick screen shot

July 27th, 2010

Just wanted to post a quick screen shot of my tile editor in action, with the grid for PacMan. Hopefully I’ll have some video and screen shots of the game that I’ve made by following James Silva’s book later on.

2010 Roadmap

July 25th, 2010

  Ok, so I’ve decided that if I’m going to make some serious progress with this engine then I need some sort of roadmap with milestones to try and hit, otherwise it’ll never happen. I’ve decided to focus on the 2D aspects of the engine initially and then build up into 3d from there. As […]

  Well, a lot has happened in the week or so since I last posted. I now have a fully functional Tile editor based on Winforms. I was concerned after learning a bit more about the integration between XNA and Winforms that it wasn’t going to be possible to create a comprehensive Editor for Alta […]


July 13th, 2010

  Well, the book I ordered still hasn’t arrived. I spoke to the ebay seller last week who said that it had been sent 2nd class, but it still should have arrived by now. Its disappointing as I’m approaching the half-way point in my time off and I really wanted to be ploughing through that […]

Finishing touches

July 8th, 2010

  I’ve come to the point in Tetris where I normally move on to the next project: the finishing touches. I’ve got the gameplay mechanics sorted, the visuals look passable (I’m not really putting much effort into visuals at the moment as these are just learning games, but I’ve tried to make sure they don’t […]

A new (old) book

July 1st, 2010

  Two entries in one day, whoa! 🙂 Over lunch at work I spotted a book on ebay that I’ve been meaning to buy for a while and at less than £4.50 with free postage it was a steal. The book is ‘Building Xna 2.0 games’ by James Silva. I’ve heard great things about this […]

Code, delete, re-code

July 1st, 2010

  One issue with the idea of game driven development is the fact that I find myself spending hours over an issue that has a quick fix FOR THIS GAME but not for other games, and hence is useless for the engine. I came across an example last night whilst debugging my latest build of […]

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