Rabid Lion Games

Final straight…

August 17th, 2010

  Well, 6 months ago when I started learning XNA properly, I thought, very optimistically, that by now I’d have released my first game and be working on my second. Even taking into account the month I spent learning UDK (before realizing how horrendous Unrealscript is), its been slow progress. From starting work on the […]

Pacman complete!

August 16th, 2010

  Well, after a month of development (mostly in my spare time), Pacman is complete. It was never meant to be an amazing game, just a tool to develop Alta further, but I may as well upload the video, just to prove I did it! The quality is fairly pure due to using CamStudio, but […]

Logo update

August 14th, 2010

Just thought I’d post a slightly refined version of the logo. Its still just a draft at the moment. Eventually I’ll probably get a real artist to have a go, but this will do for the minute.

A draft of a logo

August 9th, 2010

            As I’m away on business and so can’t work on Alta, I’ve had a play with the image manipulation package GIMP to make a quick draft of our studio’s logo. Its just an idea at this point, but I thought I’d post it.

Good progress

August 7th, 2010

    Well, I’m back at my day job now, so progress is slower, but at least its steady. I’ve had a fair bit of work to do in the last couple of weeks on Alta, mostly around the RenderManager2D class. Its essentially a scene manager that keeps track of all of the sprites to […]

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