Rabid Lion Games

  I’ve been working on the structure forĀ Alta’s AI system in the last few days. I recently read a blog post by a fellow Xna dev on his issues with structuring AI code (link to follow), and I thought I’d share my approach. I’ve created 3 main engine classes to manage AI, 2 of which […]

December Progress

December 20th, 2010

  I’ve been quiet on the blog for the last month, but I’ve been making steady progress. I’ve gotten to the stage with Mario where he is running around the level, the level scrolls in the usual Mario way, with him unable to go backwards, only forwards. He dies when he falls out of the […]

Content creation

December 2nd, 2010

  Just a quick update. I’ve been working hard on content creation for the last week or so, drawing the parts for Mario, and creating animations with them. They’re doing pretty well at the moment. Hopefully I’ll have some full animations up and running for a video upload this weekend. I’ve also finally updated my […]

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