Rabid Lion Games

  Because I’m forgetful, and blogger doesn’t like me editing blog posts with code in them, I’ve added a seperate post on updating the tutorial from Farseer 3.0 and 3.2. There are only 2 issues you should encounter upgrading the 3.0 tutorial to 3.2. The first is that CollisionEventHandler has been renamed as OnCollisionEventHandler (but […]

  ***UPDATE*** This is an update of my previous post updating @roytries’s Farseer Platformer tutorial on Sgt. Conker to Farseer 3.0. Since posting that item Farseer games have released Farseer Physics 3.2. This updated version will cover how to bring the original tutorial up to date to version 3.2, and I have added a secion […]

Farseer simple platformer

January 23rd, 2011

  So, a little a while ago I posted a tutorial on updating the Sgt. Conker Farseer Platformer tutorial by @roytries¬†to Farseer 3.0. Hopefully later today I’ll get a chance to repost that tutorial with an update for xna 4.0 and Farseer 3.2. But first, I wanted to post a quick sample of how I […]

Exciting times

January 18th, 2011

  I’ll be honest, there were times when I thought this day would never come. I set out about 10-11 months ago to create 5 ‘learning games’ whilst at the¬†same time developing the basics of a 2D engine to base future projects on, including editors. I originally planned that I’d need around 6 weeks to […]

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