Rabid Lion Games

Sphero progress update

February 5th, 2011

  The first of many updates on Sphero. My plan is to blog all the way through the development of the game to try and keep myself on track. Anyone who’s gone back and read the previous entries in this blog will see that keeping on track is something that I struggle with! So without […]

  I’ll be posting an update (along with hopefully a video of the first prototype) of my progress on Sphero at the weekend, but today I wanted to take a second to share my approach to 2D rendering using SpriteBatch. SpriteBatch itself if an optimisation feature of XNA, grouping and/or sorting sprites to reduce the […]

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