Rabid Lion Games

  2D Lighting System tutorial series Welcome to the first in a series of blog posts that are going to walk you through the creation of a fully featured 2d lighting system to use in you games. The system focuses on creating soft lighting and shadows that can be cast by any arbitrary sprite in […]


December 17th, 2011

Well, what a surprise! Yet another massive hiatus in updating my blog. For the last few months I’ve been in something of a rut. I started designing maps for the-game-formally-known-as-Sphero, and found myself lacking motivation. I was clear in the experience I wanted to player to have, but I was struggling to convert that into […]

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