Rabid Lion Games

Start your engines

January 17th, 2013

I’m still a couple of months off starting/ restarting my game in earnest, but I’ve started planning out how I’m going to keep development time to a minimum. My biggest consideration is the engine I will use. Here, I’m fighting a battle. I’m a programmer, and although I’m working hard at being a better game […]

2013 – Looking forwards

January 1st, 2013

And that was 2012. It was something of a consolidation year for me. I finished up my lighting tutorial series, completed my Masters, including a 6 month project writing a Garbage Collector which was my first medium size C++ project, and learnt a lot more about C++, OpenGL, DirectX, Box2D, assembly, programming, and computers in […]

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