Rabid Lion Games

 

And as promised, a video showing off switching mode with the right thumb-stick, Crysis style. It should probably be noted that all the artwork, including the interface for mode switching, is just place-holder art at the moment.

A quick note on what each of the modes are: Black is normal, Red currently is the same as normal (but will be on fire!), Grey allows a double jump (Air), Blue increases movement speed (Lightning), and Brown allows wall crawling (Rock).

You’ll just have to use your imaginations until I get some proper art work in place!

Here’s the video, enjoy!

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One Response to “Updates part 2: Mode switching”

  1. Ben

    Really interesting. Looking forward to seeing the game play applications of this. Could make for some interesting puzzles.

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