Rabid Lion Games

Character physics integrated!

November 19th, 2010

 

Just a quick progress report. I’ve adapted the Farseer 3.0 platformer tutorial for Alta, and I’ve added a AEPhysicsCharacter class, which I’ve integrated into the AECharacter class alongside AEAvatar. It will now play animations at the same time as moving the character around.

Next up, implementing physics tags to the AETileEngine, automatically creating static physics blocks where indicated.

Sounds like a fun project for this weekend!

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