Rabid Lion Games

Ooops!

October 16th, 2010

 

Well, best laid plans and all that. Life has once again got in the way the past month or so, but I’m still making progress on Mario, or more precisely, the animation editor for Mario. I’ve almost finished it, and will stick up some screen shots in the next couple of days, plus maybe a video of the animation preview feature in action.

I’ve also grabbed the domain name http://www.rabidlion.com/, which now points to this blog. Soon I’ll be putting together a propper website for Rabid Lion Games, and then I’ll link this blog in from there.

I’ve realised in the course of making the various tools for Mario, that none of them are actually specific to Mario itself, or even to platformers. As such, once I’ve completed Mario, I will be integrating the Map and Animation editors into Alta. Mario will also involve me writing in an Animation engine to read the character files created by my animation editor, and a physics engine (which will most likely be a wrapper around Farseer).

So Alta is still growing, and I’m still hopeful that by Xmas I’ll have made the first commercial game with Alta. However, it’s looking more and more like that will be a Windows Phone 7 game rather than Xbox 360. The more I look at it, the more I believe Windows Phone 7 will take off in a big way, and getting in early on the platform could yield some serious rewards.

Arcade Mayhem (working title), my first xbox game has been shelved for the minute, and a new game (codenamed project Circlevania) is my target. However the temptation to ‘cash-in’ on a simpler, less imaginative game is very strong.

Anyway, that’s it for now, been a bit of a ramble. Hopefully the next update will be more coherent!

And hopefully it will be significantly less than 6 weeks before I post here again!

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